The core gameplay segues fairly successfully over to the PlayStation 3. The game was over, and you'd have to try again. Once you lost all of your lives, that was it. If you followed along with the button presses as they were requested, you'd keep moving closer and closer to Singe's lair. As Dirk moved through the castle automatically, a series of button prompts would appear every so often. ![]() After inserting their quarters (or laserdisc), gamers would watch the muddled story of Dirk the Daring as he battles through the castle of the nefarious Singe, in order to rescue his beloved: the surprisingly slutty Princess Daphne. That's where the quick-time events come in, because Dragon's Lair is essentially the first game ever created to rely entirely on QTEs. But there was virtually no gameplay to be had. It was literally unlike anything any gamer had seen or played before. The thing about Dragon's Lair, unfortunately, was that it relied entirely on gimmickry. Dirk the Daring fighting a nefarious bat. And when it was surrounded in an arcade by a bunch of the limited machines of the time, it stood out - and gobbled up quarters as a result. It looked like a Disney cartoon (it was created by Disney alumnus Don Bluth). What made Dragon's Lair stand-out from the bunch was the fact that it was a beautiful, fully-animated game. The technology simply hadn't caught up with game creators' visions for what games could be. In 1983, games could be outrageously fun (like Pac-Man, River Raid, and many more), but overwhelmingly ugly. Apart from the origins of the QTE, Dragon's Lair is one of early gaming's most popular properties for another reason. Dragon's Lair relied entirely on the QTE, too, though it did so a full twenty-seven years before Heavy Rain was released. ![]() Franchises like God of War and Shenmue popularized the notion of quick-time events as supplements to core gameplay, while more recent games like Heavy Rain rely entirely on quick-time events. ![]() If you're unfamiliar with the term, a "quick-time event" is a mode of play that keeps gamers wrapped up in the action by showing on-screen button prompts instead of giving gamers full control. Dragon's Lair revolves entirely on quick-time events (QTEs).
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