However, as you progress to islands and further chapters, new resources and animals are introduced. Twine slings to throw rocks, sharpened sticks for a spear, grass canoe, etc. You’ll start with basic items from easy resources like grass and rocks. There is no leveling up, so your progression comes from your crafting. Offering Sea Shards to this alter will grant a new blessing to take with you on the next act. However, some of the end game items are only bestowed upon you in the final act and I didn’t feel like I got enough time with it. The progression of your power and items is okay for the most part. There is a bit of risk/reward when it comes to trying to take down the bigger beasts, but if you feel outmatched then run away. Luckily, the general gameplay isn’t unfair as long as you play smart and prepare yourself. However, there is a Story Mode that won’t start you back at act one, but you will still lose everything. If you die you lose everything not on your immediate person and will need to start back at act one. You will not be able tor regain your stamina without food and going too long will result in starvation and eventual death. Collecting meats and other forms of food is extremely important. Taking down larger beasts allows you to craft better gear, but be careful, they aren’t always easy to take down.Įxploration and crafting play a massive role in Windbound, but the survival mechanics are just as important. After this is selected, you go through a massive portal near an island and start the next chapter. Once you complete this section you’re granted with a perk to take with you to the next act. You are then tasked with completing a challenge which involves sailing stormy seas with massive waves, intense music, and a few other surprises I won’t ruin here. Once you complete the final island of the act you’ll be taken to an ancient area where a portion of a mural is revealed giving you some insight on the story lore and why you’re here. You must explore to find the three towers in order to unlock the final island and proceed to the next act. Activating this tower shows that there are two others to find, plus a location of a final island. From here there is another island very close by with a tower on it. The first island you wake up on, you obtain a magical oar that allows you to navigate the seas quickly. The only bit of direction you get is in the beginning. This is really a mystery that you must explore and discover for yourself. There is very little hand holding as well. The Oar of the Ancestors is your your only story bound item.
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